
RPG Club meets every Wednesday in the High School cafeteria from 4:15-6:00 after school.
Role Playing Game Club is an place where students, grades 6th-12th, can test their minds and vanquish dragons, mages, and villains while creating friendships and problem solving along the way. Your student gets to imagine that they are the superhero for a day and fight off the zombie apocalypse.
If you have any questions or would like more information, please contact Mr. Munden.
Expectations for student Players
- Maintain humility and logic using the guidelines set forth on the RPG Club Values and Zero- Tolerance for Bad RPG Behavior.
- Expand your knowledge, watch streams and videos, listen to podcasts, read fantasy books.
- Become familiar with game play and the use of online tools.
- Come to as many club meetings as possible. It is difficult for a GM to run a game if their players are absent.
- Communicate well with other players, GMs, and Sponsors. If you are having conflict with another player or your GM, you must bring it up with the sponsors and they will attempt to mediate between both parties.
- Whatever happens between yourself and other players outside the game needs to remain outside. Additionally, don’t take actions between other players or the GM inside the game personally. What happens in the game stays in the game.
- Have fun.
Expectations for student GMs
- Run a game for 3-6 students.
- Outside of club preparation (monster stats, knowing what is coming/making it up, knowing a majority of the rules, maps, etc.).
- Maintain humility and logic to player contraversities using the guidelines set forth on the RPG Club Values and Zero- Tolerance for Bad RPG Behavior.
- Expand your knowledge, watch streams and videos, listen to podcasts, read fantasy books.
- Be consistent. You will need to be at most, if not all clubs. If you cannot make it, you are in charge of finding a “sub gm” and giving them what you have prepared.
- Helping teach new RPGers and how to use the tools (DND Beyond).
- Abide by the expectations for players.
- Have fun.
Expectations for sponsors
- Develop relationships with students.
- Have general knowledge of the rules of the RPGs and act as the final word on rulings. Maintaining humility and logic during player controversies.
- Serving as a role model for students, RPG Club is rated PG 13.
- Participate in gameplay, as either a GM or a PC.
- Communicate clearly with Mr. Munden in a timely manner if you aren’t able to be at RPG Club. You will also act as a liaison between students and Mr. Munden (since you are in the MS/HS more often than he is).
- Be prepared to step in as a substitute GM if the student GMs aren’t able to make it to RPG Club. Hopefully this won’t happen often and the player GMs are to give you their plan for that day.
- Expand your knowledge of RPGs, watch streams and videos, listen to podcasts, read fantasy books, play outside “adult” games to improve your RPG abilities.
- Be prepared to have outside of game conversations if PCs are acting up. We want students to be able to play but if they are being difficult and not following the guidelines set forth in the RPG Club Values and Zero- Tolerance for Bad RPG Behavior document, we must be prepared to converse about their participation in RPG Club.
- Helping teach new RPGers and how to use the tools (DND Beyond, etc.).
- Have fun.
Online Articles about Tabletop RPGs and their benefits in the classroom.
- “WHY YOU SHOULD BE USING TABLETOP RPGS IN YOUR CLASSROOM (AND BEYOND).“- Daniel H Kwan
- “Why People Play: A Different Kind of Game” – Erik Schmidt
- “Dungeons and Dragons and literacy: The role tabletop role-playing games can play in developing teenagers’ literacy skills and reading interest.” – Stefanie L.B. Kaylor
- “Dungeon Classroom Guide: Using Tabletop Role-Playing Games in the Classroom” – Gannon Youakim
- “The Suprising Benefits of ROle-Playing Games (and How to Get Started)” – Patrick Allan
Videos about the benefits of RPGs for students.
- “Tabletop Roleplaying Games as Social Practice” – John Arcadian atTEDxOhioStateUniversity
- “Why Dungeons & Dragons is Good for You (In Real Life)” – Ethan Gilsdorf at TEDxPiscataquaRiver
- “Saving your Brain with Dungeons & Dragons” – Cade Heaton at TEDxBallStateUniversity
- “Dungeons & Dragons as Part of Therapy” _ Todd Kendrick and Dr. Megan A. Connell
- “Tips for DM’s/GM’s Psychology at the Table; Anxiety” – Dr. Megan A. Connell
- “Tips for DM’s/GM’s Psychology At the Table; Depression” – Dr. Megan A. Connell
D&D with High School Students for your Viewing Pleasure.
GM and Player Tips